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Platinum Edition 1.3 for TI-89 and TI-89 Titanium
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FILE INFORMATION
Ranked as 54 on our all-time top downloads list with 69246 downloads. Ranked as 283 on our top downloads list for the past seven days with 39 downloads. Ranked as 35 on our top rated list with a weighted average of 8.72.
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phxplat89.zip
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Filename
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phxplat89.zip
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Title
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Platinum Edition 1.3 for TI-89 and TI-89 Titanium
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Description
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The Platinum Edition of Phoenix! This is an advanced shoot-em-up game, with very smooth gameplay with many objects onscreen. It has grayscale, scrolling backgrounds, many different types of enemies, many different levels, the ability to buy additional items, eight possible weapons for your ship, a high score table, multiple difficulty levels, and allows you to save the game at any point. The game only takes about 22K of your memory. It is supplied with full source code. The program may be copied or modified without any restrictions. This is a nostub program so no shell or kernel is required. Don't forget to also check out Mercury, the sequel to this game.
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Author
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Patrick Davidson (pad@ocf.berkeley.edu)
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Category
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TI-89 Assembly Games
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File Size
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92,438 bytes
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File Date and Time
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Sun Sep 18 03:17:58 2005
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Documentation Included?
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Yes
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Source Code Included?
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Yes
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SCREEN SHOTS
RATING
If you have downloaded and tried this program, please rate it on the scale below
REVIEWS
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Review
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Review by
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Nathan Dykhuis
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Reviewed on
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2004-10-11
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Note! This review was written for a previous version of this file!
“Platinum Edition” is a great new version of “Phoenix.” First of all, it has perfect compatibility with the 89 Titanium. Secondly, the new scrolling background looks cool. Third, the enemies have new, different ways of entering the screen, such as flying up from the bottom. There are a number of weapons, and the player's ship is redesigned (though there is a classic ship option for anyone who wants it). The multiple hulls were removed in “Platinum,” but the improvements make up for their loss. Overall, this gets a 10 for being one of the best space shooters for 89. |
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ARCHIVE CONTENTS
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Archive Contents
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Name
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Size
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arc.bat |
315 |
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back.asm |
7763 |
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build.bat |
228 |
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bullets.asm |
2591 |
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collide.asm |
3239 |
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disp89.asm |
6981 |
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disp92.asm |
8846 |
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drawspr.asm |
6499 |
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ebullets.asm |
5443 |
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edestroy.asm |
3586 |
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edgemap.gsm |
344 |
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edgemap.i |
207 |
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edgetile.gst |
2330 |
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edgetile.i |
1208 |
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em92.gsm |
424 |
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em92.i |
271 |
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endgame.asm |
9064 |
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enemies.asm |
4053 |
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enemies2.asm |
19319 |
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enemies3.asm |
8488 |
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eshoot.asm |
13356 |
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et92.gst |
3890 |
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et92.i |
2678 |
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gray.asm |
11103 |
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hitenemy.asm |
16178 |
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init.asm |
8345 |
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levels.asm |
21096 |
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lib.asm |
6981 |
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megaboss.asm |
6706 |
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pattern.asm |
1512 |
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platinum.89z |
21819 |
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platinum.asm |
8180 |
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platinum.i |
7862 |
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platinum.txt |
20667 |
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player.asm |
2613 |
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setup.asm |
8641 |
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shoot.asm |
8628 |
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shop.asm |
10736 |
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sprites.asm |
74255 |
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starmap.gsm |
1064 |
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starmap.i |
901 |
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startile.gst |
3890 |
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startile.i |
2691 |
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startup.asm |
4615 |
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title.asm |
10446 |
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title.bin |
920 |
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title.BMP |
4758 |
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vars.asm |
2871 |
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version.i |
2340 |
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which.i |
12 |
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